MOHAMMED, Narmin; SALEEM, Awaz Naaman Saleem; ANWAR, Muhammed. Gamification Application for Promoting and Encouraging Physical Activity in the Elderly. EURASIAN JOURNAL OF SCIENCE AND ENGINEERING, [S. l.], v. 10, n. 2, p. 225–240, 2024. DOI: 10.23918/eajse.v10i2p16. Disponível em: https://eajse.tiu.edu.iq/index.php/eajse/article/view/414. Acesso em: 18 apr. 2026.